Nicole Kennedy Design

Ideation, Creation & Everything In Between

Class Rep Meetings – Testing The Build

This morning involved a class rep meeting in which I was representing final year as unfortunately Niall was unable to attend. Yesterday I spent a chunk of time going around … Continue reading

May 11, 2016 · Leave a comment

Xbox Controller – Logic Issue Fixed!

Today begin with a series of testing to finally crack this issue with the controller only working once when playing through the build and I went through the following processes … Continue reading

May 10, 2016 · Leave a comment

Build – With Feedback Changes

Here is a a video of the build to date which includes all of the feedback changes that I have been documenting along the way. The build is recorded as … Continue reading

May 9, 2016 · Leave a comment

Xbox Controller – Logic Issue

Xbox Controller Issue – The Issue – Once the explorable has been played and returns to the intro menu if you replay the explorable scene the controller will not work. … Continue reading

May 9, 2016 · Leave a comment

Further Progression To The Experience

Adding New Paint Strokes – There are several paint strokes within the scene that have been updated to change the behaviour this has been done through updating the FBX files … Continue reading

May 8, 2016 · Leave a comment

Storytelling In VR

Presence Episode 5: VR Storytelling with Oculus Game Designer Katie Chironis – UploadVR’s Presence is a podcast that discusses all aspects of virtual reality within the present time and how … Continue reading

May 7, 2016 · Leave a comment

Progression – Making Improvements To The Experience

Ease Out Of Audio Triggers – In the explorable gallery section of the experience we have a series of audio triggers on each section of the gallery. It was suggested … Continue reading

May 7, 2016 · Leave a comment