Ideation, Creation & Everything In Between
Today we met as a team to go over the project as a whole and to learn from the feedback we had got from our user experience research on Friday. Usually we make a doom list and this week we used the interview sequence in order to do this.
A great idea was suggested this morning of why don’t we watch the sequence from start until finish and all write individual feedback on the sequence and put it all up on post its.
During the week I had asked if I could get help from the ladies to go over the interview sequence as the way I had put it was “I can’t seem to see anything wrong with it now so that must mean someone else needs to look at it”.
We have broken each section of the interview sequence down to make tasks easier to manage and so that we wouldn’t miss anything and we came up with the following. We also looked at the explorable scene and talked about what would need to be done to pull this together as well.
Interview Scene :
Seamus Heany Sequence –
Celebrity Heads Sequence –
Quiet Particle Sequence –
Explorable Scene :
I think we made some excellent progress today and I was able to get about half way through the fixes we had talked about for the interview sequence. The interview sequence now has not starry skybox, particles are enabled at the right time, fades and spotlight fade have been changed. Issues have been fixed and animations have been edited and assets repositioned. Many more tweaks were made through the course of the day and were recorded in my notebook this is just a brief insight.
I then moved on to integrate the explorable sequence into the master project and get this up and running which it now is.
The explorable now has the new particles which have been edited for the size of the scene and the Oculus was able to cope with me increasing the emission from 200 to 3000 without crashing. I have also added audio triggers that are in order to be setup tomorrow morning.
I found the way we planned and prepared for the week today was really helpful and that we made really good progress today. The user experience research from Friday was so helpful as we were able to think about everything everyone said or done when they used the Oculus to view the experience and this in turn influenced a lot of the decisions we made today with what to address and how to approach it to make the experience more user friendly.