Ideation, Creation & Everything In Between
There will be different variations of the logic depending on what the player does or does not do will depend on the behaviour of the tomatoes in this scene for example the following things may happen:
This video shows the tomatoes becoming interactive –
This video shows all the tomatoes being saved –
This video shows a mix of tomatoes being saved and unsaved –
This video shows all of the tomatoes being unsaved –
After the relevant variation of the scene happens based on the players behaviour the scene will then move on to the level select scene which will then navigate the player to the factory scene through use of a hotspot.
Reflecting on the process of adapting this logic helped me to think like a programmer and to write down what I wanted to happen in order to make it happen within the game. I needed to translate what I wanted to happen on paper into unity using the actionlists and animations I had been provided with.