Nicole Kennedy Design

Ideation, Creation & Everything In Between

Previs – Animatics

The Previs was build in maya originally and then put together in Unity and a camera was animated in order to preview the animation in a linear way. The following videos contain the animatics. No animation or game logic has been applied yet but the yellow colour indicates hotspots or points of interest for the player to be guided towards.

A Unity camera was animated to go through the previs to make it appear as an animatic. This is a process I used within both game scenes to establish a rough idea of what would things would look like.

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This entry was posted on December 1, 2015 by in Final Year - Creative Futures and tagged .
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