Ideation, Creation & Everything In Between
I began the very final part of this tutorial by learning to re use my assets by bringing them into another scene I begin with a blank scene. I have been provided with a horse model that has been animated by someone else I am using this model to test out my brickify digital asset.
Here is my blank scene to begin with this section of the tutorial.
Using the tab menu I can now add the Brickify node into my network view as I could before in the previous scene. In order to apply the digital asset to the horse I select the Brickify1 node and then go to switch1 select input in the brickify level and change this to a custom object. Whenever I select this white icon to the right hand side of custom_object_paths allows me to locate the custom object.
Once I turn off the Animate_bricks option I am able to see my horse in his Brickified form which is really really cool. As with the above stages I was also able to bring in the peg_board asset by using the tab menu and placing the peg board node into the network view. I installed the peg_board asset in the same way as I installed the Brickify asset. At this stage I am going to change the base color for the peg_board1 to a green color so it would be more in theme with the running horse. This is done by pressing the green box beside the base color option which brings up the select color window. I can also change the color by editing the numbers in the boxes to the right of the base color. This is a rendered preview of the horse that has had the digital asset Brickify and peg_board1 applied to it, I am going to include a video that will show the outcome of the horse animated in brickified form. Here is another screenshot of how my scene currently looks I am going to render frames 1 – 80 to show the brickify tool in its glory.