Ideation, Creation & Everything In Between
After showing me how to render out a single frame to see what kind of results I could get I was then showed how to assign materials to a piece of geometry which is done in a way very similar to how you would do it in maya. Applying a material can be done by using the network view and assigning a material to a node or it can be done by selecting a piece of geometry and pressing the assign button in the material palette.
This image shows and example of the material palette and a sample of the materials I used such as stone and the mantra surface material. This is showing the method of assigning the material by clicking the geometry and pressing the assign button as talked about earlier.
In Houdini you are also able to change the colour of the materials this is handy for when you want to see the geometry break about the debris can be assigned a different colour so you can get a clear sense of whether your explosion looks realistic or not.
Here is an example of the simulation breaking apart the columns as you can see the breaking debris is displayed as a different colour so that there is a contrast between the solid and breaking object as the simulation is running.