Nicole Kennedy Design

Ideation, Creation & Everything In Between

Heavy Rain

Pretty much this is a decision based game that determines what ending your story will have and every decision you make counts just like in real life. For example in the game making a bad decision could end up in death for your character and this ends your gameplay and because its a game you get to load it and have another chance if only it were like that in real life. This video shows perfect example of the kind of thing I want to make or show, which is a story told by decisions and there is the opportunity for different results.

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This entry was posted on December 3, 2012 by in Creative Elements, Project Six and tagged .
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